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Gladius VR

Gladius VR

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Devlog

  • Update 0.9.2 - Now on Oculus App Lab!
    May 21, 2021 by virtualage
    1
    #applab
    Hi everyone ! New version, FINALLY, on App Lab !!! Additionally, it also comes with a new Update 0.9.2 Sword physics revamp: All swords are now 100% physics based (e.g. will not phase through enemies)... Continue reading
  • Update 0.9.1
    January 04, 2021 by virtualage
    1
    Hello @everyone! First update of the year! :smile: This one is mostly focused on ironing out some kinks of the new weapons. IMPROVEMENTS * New: Added several controls to make it much harder to lose... Continue reading
  • Update 0.8.5
    November 01, 2020 by virtualage
    Hello everyone! In addition to the regular improvements and fixes of each new update, this one comes with A LOT of improvements specifically tailored to take advantage of the Quest 2 extra processing... Continue reading
  • Update 0.8.4
    October 13, 2020 by virtualage
    1
    Hi Everyone! New update available, mostly performance improvements, 2 new weapons, license transfer and update notitications. I hope you like it! FIXES: * Fixed: Black centurions not coming out of the... Continue reading
  • Update 0.8.3
    October 10, 2020 by virtualage
    1
    Hi Everyone! I just uploaded a new update with a lot of fixes and performance improvements based on your invaluable feedback: FIXES: [*] Fixed Legionary Helmets being indestructible. [*] Fixed... Continue reading
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